Embarking on the enchanting quest of “A Fairy Tale Part Two” in Old School RuneScape opens the door to a magical world of Fairy Rings. However, gaining permission from the Godfather to use these mystical rings requires completing the precursor, “A Fairy Tale Part One,” a journey intertwined with the “Lost City Quest” and the “Nature Spirit Quest.” In this comprehensive OSRS Fairy Ring Codes, we will delve into the intricacies of Fairy Rings and the steps to unlock their teleportation wonders.
List of Fairy Ring Codes
Codes: | |||
AIQ | Mudskipper Point | Mogre Slayer area | |
AJQ | Dorgesh-Kaan goblin city | take light source | |
AJR | Slayer Cave | go east from ring | |
AJS | Penguin Island | level 2 penguins only here | |
AKQ | Falcon area, Woodland hunting, and Monk fishing | ||
AKQ | Falconry | ||
AKQ | Monk Fishing | ||
AKQ | Woodland Hunting | ||
AKS | Jungle Hunting south of ring & Chompy area | ||
AKS | Feldip Hills | ||
ALR | Abyssal Plane | only for fighting Abyssal monsters and getting pouches | |
ALS | McGrubor’s Woods | ||
BIQ | Kharidian Desert | Northwest area, near Kalphite Lair | |
BIQ | Kalphite Queen’s Lair | ||
BIS | Unicorn pen in Ardougne Zoo | unicorn horns | |
BJR | Holy Grail Castle | fisher king’s realm | |
BKP | Chompy area near frog pond | South of Castle Wars, Jigjig to east | |
BKP | Castle Wars | ||
BKQ | Enchanted Forest | New area, always get tree spirit random | |
BKR | Mort Myre Swamp | ||
BLP | TzHaar | Southern part of the city. The furnace is north | |
BLR | Legend’s Guild | ||
CIP | Miscellania | ||
CIQ | Tree Gnome Village | ||
CIQ | Yanille | ||
CJR | Sinclair Mansion | West side -one of two spots | |
CKP | Starflower Plain | for making magic essence from flowers | |
CKR | Northwest of Shilo, near nature altar | south of Tai Bwo Wannai | |
CKR | Shilo Village | ||
CKS | Mushroom patch in Canifis, near swamp entrance | ||
CKS | Mort Myre Gate | ||
CKS | Mushroom Patch | ||
CLS | Hazelmere’s yard | Jungle spiders | near Yanille |
DIR | Gorak Lair | Aggressive 145 Goraks | prayer doesn’t work |
DIS | Wizard’s Tower | South of tower | |
DJP | Necromancer | near Tower Of Life | |
DJR | Sinclair Mansion | Northwest | second of two spots |
DKP | Southern Karamja | North of Nature Altar | |
DKP | Karamja NE | ||
DKR | Edgeville Canoe Station | ||
DKS | Trollweiss Mountain | Snow Hunting and Keldagrim | |
DKS | Keldagrim (Dwarf City) Entrance | ||
DKS | Polar Hunting | ||
DLQ | Kharidian Desert/SW | Desert Lizards, Jackals & Desert Hunting | |
DLQ | Desert Lizards & Jackals | ||
DLQ | Desert Hunting | ||
DLS | Canifis Pub (Below) | Swamp hunting area | |
Destinations: | |||
Abyssal Plane | ALR | ||
Canifis Pub (Below) | DLS | ||
Castle Wars | BKP | ||
Chompy area near frog pond | BKP | ||
Desert Hunting – Lizards & Jackals | DLQ | ||
Dorgesh-Kaan goblin city | AJQ | ||
Edgeville Canoe Station | DKR | ||
Enchanted Forest | BKQ | ||
Falcon area, Woodland hunting, and Monk fishing | AKQ | ||
Falconry | AKQ | ||
Feldip Hills | AKS | ||
Gorak Lair | DIR | ||
Hazelmere’s yard | CLS | ||
Holy Grail Castle | BJR | ||
Jungle Hunting south of ring & Chompy area | AKS | ||
Kalphite Queen’s Lair | BIQ | ||
Karamja NE | DKP | ||
Keldagrim (Dwarf City) Entrance | DKS | ||
Kharidian Desert | BIQ | ||
Kharidian Desert/SW | DLQ | ||
Legend’s Guild | BLR | ||
McGrubor’s Woods | ALS | ||
Miscellania | CIP | ||
Monk Fishing | AKQ | ||
Mort Myre Gate | CKS | ||
Mort Myre Swamp | BKR | ||
Mudskipper Point | AIQ | ||
Mushroom patch in Canifis, near swamp entrance | CKS | ||
Necromancer | DJP | ||
Northwest of Shilo, near nature altar | CKR | ||
Penguin Island | AJS | ||
Polar Hunting | DKS | ||
Shilo Village | CKR | ||
Sinclair Mansion – west | CJR | ||
Sinclair Mansion – northwest | DJR | ||
Slayer Cave | AJR | ||
Southern Karamja | DKP | ||
Starflower Plain | CKP | ||
Tree Gnome Village | CIQ | ||
Trollweiss Mountain | DKS | ||
TzHaar | BLP | ||
Unicorn pen in Ardougne Zoo | BIS | ||
Wizard’s Tower | DIS | ||
Woodland Hunting | AKQ | ||
Yanille | CIQ | ||
These lead to nowhere useful: | |||
AIR | Tropical Island | used in quest Part Two | |
BIP | Salve river Island | ||
CLP | Island with two trees | ||
DLR | Poison swamp in Tirannwn |
Requirements To Use Fairy Rings
1. Completion of Fairy Tale Part I
Before venturing into the realm of Fairy Rings, adventurers must successfully complete Fairy Tale Part I.
2. Started Fairy Tale Part II
Initiating the sequel is essential, and the rings become accessible during the quest.
3. Dramen Staff or Lunar Staff
To traverse the Fairy Ring Network, players must equip a Dramen Staff or Lunar Staff.
How To Unlock Fairy Rings: A 7-Step Guide
1. Initiating the Quest
After completing Fairy Tale Part I, consult Martin The Farmer in Draynor Village to commence Fairy Tale Part 2. Be patient during the crop growth interval.
2. Journey to Zanaris
Equip your Dramen Staff and head to Zanaris, passing through the Lumbridge Swamp shed used in previous quests.
3. Unlocking the Fairy Rings
In Zanaris, follow these steps:
3.1 Alcove Cutscene
Run towards the Zanaris bank and enter the Alcove, triggering a cutscene. Acquire the healing certificate from the shelf.
3.2 Meeting the Fairy Chef
Proceed south to the cooking range and engage in conversation with the Fairy Chef.
3.3 Runecrafting Altar
Head east towards the Runecrafting Altar. Between two regular trees, find and read the Rune Temple Sign on the southern wall.
3.4 Chaeldor and the Fairy Godmother
Visit Chaeldor, the slayer master, and converse with the Fairy Godmother.
3.5 Fairy Fixit
Finally, run to the Fairy Ring in the center of Zanaris and speak with Fairy Fixit.
Congratulations! With your Dramen Staff equipped, you now have access to the Fairy Rings across Gielinor.
Easy Access To Fairy Rings
1. House Fairy Ring
The most convenient access point is the Fairy Ring in your house, but this requires 85 Construction.
2. Using Someone Else’s House
Explore World 330 (House Party World) and utilize the Rimmington Portal to enter another player’s house. Access their Fairy Ring along with other teleportation devices.
3. Ardougne Easy Diary for Ironmen
Ironmen should unlock the Ardougne Easy Diary for the Ardougne Cloak reward, granting unlimited teleports to the Ardougne Monastery. This places you near the Tower of Life fairy ring.
Conclusion
Embark on your Fairy Ring adventures, teleporting across Gielinor effortlessly. Whether in your own house, someone else’s dwelling, or with the aid of the Ardougne Cloak, the Fairy Rings offer a magical means of transportation in the world of OSRS.
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